Strong Heroes for early domination include Hippolyta, Arthur, and Mulan, whose increased Lifespan will allow her Combat Strength to grow even greater. Gilgamesh can snap up whichever Heroes suit him with his Production bonus for a further bonus to early conquest, and use them for even longer than usual. As a great hero of myth himself, it is only fitting that other heroes are attracted to Sumer - and attracted they certainly are. In the Heroes & Legends game mode, Gilgamesh gains a significantly stronger and more versatile ability. Nevertheless, this ability does come into play if the player decides to go a more peaceful route. This third part of his ability also rarely comes into play, as Alliances are probably not important to a domination powerhouse. Unfortunately, Sumeria rarely wants to take a backseat in wars, as they are so good at conquest that there are few civs that would make this worth it. This ability allows Sumeria to take a backseat in war while still receiving rewards. However, Gilgamesh also gains an additional bonus related to combat. By making an alliance with a weaker neighbor, Gilgamesh can then destroy anyone who dares attack said ally without fear of retribution from the rest of the world. After all, what need is there for Joint Wars and Allies when it is so easy to wash away civilizations in a tide of War-Carts? But it is useful in the many cases that circumstances do not permit an early rush and you don't simply choose to restart instead. Gilgamesh's ability may seem counterintuitive. If you manage to become the Suzerain of city-state, it may come in handy, but city-state politics should not be your biggest concern in the prime of your rushing time.Īdventures of Enkidu No penalties for declaring war on civilizations at war with an Ally However, their legion of War-Carts will be so powerful that additional units become rather redundant. While nowhere near as powerful as Matthias Corvinus' ability, this does allow Sumeria to quickly gain a stronger military with more units. Doing so will also provide these units with experience and, thus, Promotions, which will enable Sumeria to smash through other civilizations and steamroller toward a Domination Victory. Since War-Carts have no maintenance cost, Gold should not be prioritized here, and so Dispersing the camps will always be the better choice. Raiding it will only provide Gold, like any other civ. Note that in Barbarian Clans mode, this ability provides a Tribal Village reward only if you Disperse the camp.
Tribal Village rewards include free Population to train Settlers and go wide, free Gold to buy what you need, and free Envoys. This massive army of War-Carts should then be used to scour the map for Barbarian Outposts, which is simple thanks to their high Movement and resistance to the anti-cavalry units that inhabit the Outposts. In the meantime, build Ziggurats en masse and beeline Military Tradition, so that you can quickly enable the Maneuver policy card, which allows you to gain War-Carts even faster. They are available from Turn 1, and have 30 Combat Strength. With both unique components unlocked from the moment you begin the game, Sumer is poised to rush to a lightning-fast Domination Victory.Įpic Quest Tribal Village reward from Barbarian Outposts 1.2.1 No penalties for declaring war on civilizations at war with an AllyĪs one of the earliest civilizations in history, it is only fitting that Sumer has one of the strongest early games.1.1.1 Tribal Village reward from Barbarian Outposts.